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  • Djehan Kidd is an "immersive" artist & pionneer of the metaverse, she is based in France and Venice in Italy. She creates the largest and longest running futuristic city in the metaverse since 2007 as part of the mission of the cultural non profit
  • Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the
  • "The artist Olga Kisseleva's approach to her work is much the same as a scientist's. A discrepancy detected during a procedure or within the workings of a structure oblige her to formulate a hypothesis, in order to explain the complication in
  • The Japanese female artist Sachiko Kodama was born in 1970. As a child she spent a lot of time in the southernmost part of Japan. This area is rich in tropical flowers and plants, edged by the sea, and washed with warm rain. Sachiko loved art and
  • kondition pluriel is an interdisciplinary digital performance group founded by choreographer Marie-Claude Poulin and media artist Martin Kusch in 2000. Integrating body-based performance and digital arts, the artists generate a language outside of
  • 1960 - born in town Yaroslavl, Russia; 1984 - graduated from the Moscow Power Engineering Institute; - an artist, poet, author of many art-projects; - an inspirator and organiser of various communication creative societies (KEPNOS,
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Allison Kudla was born in the second month of 1980, her mother a preschool teacher, her father a college professor. At an early age she became interested in colorful floating patterns she saw in her room at night when she tried to sleep. She often
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.