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  • ... rhetoric and AI hype. She has been a resident artist with moving image organisation videoclub during which time she produced an interactive online artwork ‘We are not target practice’ that explored the risks of machine learning technologies. With Autograph...
  • ... assemblages of physical and virtual elements that explore the contemporary self and its hybrid corporeality. With a focus on Interactive and Extended Reality Art, Martina experiments with new forms of performative and glitched self-portraiture to explore new...
  • ... of inFORMational processes in n-dimensional form. Founded in 1997 and based in Brussels, LAb[au] mainly creates interactive artworks, audiovisual performances and scenographies, for which it develops its own software and interfaces. Its four...
  • ... to understand interconnections in nature, creating sound and light sculptures, vibrational objects, resonant spaces, and interactive installations. Her research delves into the liminal space between art and science, employing vibrational phenomena such...
  • ...Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and environments, and emerging...
  • ... cultural historian with a research focus in Latin American media art history. She is Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University where she leads cMAS (www.criticalMediaArtsStudio.com). cMAS is an...
  • ... University (CCUM) in Madrid. In 1969, in these seminars, led by Florentino Briones, Alexanco started working on an interactive program that generates three-dimensional forms.
  • ... and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and dresskeleton (the exoskeleton body interface). The themes explored in his work include: the...
  • ... Christopher Bauder (born 1973) started working in the field of interactive installation art after finishing his studies in the Digital Media Class at the Berlin University of the Arts. His projects focus on the translation of bits and bytes into objects and...
  • ... software that captures tiny aspects of human creativity and imagination to produce series of generative drawings as well as interactive and audiovisual work. A deep concern with the external attributes – the affective and materialist parameters of how the...