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  • Dejan Atanacković has presented solo exhibitions, video and audio installations, interventions in public space, as well as curatorial projects, since 1994. His works were exhibited in personal and collective shows in Italy, Serbia, Canada, USA,
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into
  • Lecturer at the Department of Philosophy at the Universidad Nacional Autónoma de México (UNAM). I am researcher for the National Research System (Level 1) in Mexico, and Chair of the Feminist Caucus and Social Media Editor for the American Society
  • Together with Manuel Barbadillo was one of the most prominent computer artists of Spain during the 60-70s. Founding member of the Seminar "Generación Automática de Formas Plásticas", which was held in the Complutense University (CCUM) in Madrid. In
  • (*1982 in Teheran, Iran) is a Ph.D. student at the DFG graduate program »Explorative Analysis and Visualization of Large Information Spaces« and a member of the Human-Computer Interaction Group at the University of Konstanz. Her research focuses on
  • BIO Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion. He is Associate Professor of Film and Digital Media; affiliated faculty with the Computer
  • Thomas Ray is scientist and researcher working in the fields of Artificial Life, Evolution and the Human Mind. He serve as a collaborator in the media art group Knowbotics Research. He write a generative computer program called Tierra that emulate
  • Stephen Travis Pope is an award-winning composer, film-maker, computer scientist and social activist based in Santa Barbara, California. He is currently active as a software development contractor and intellectual property expert through FASTLab.
  • (*1978 in Ravensburg) ) is a doctoral candidate with the Human-Computer Interaction Group at the University of Konstanz. He is an associated member of the DFG graduate program "Explorative Analysis and Visualization of Large Information Spaces« and
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)