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  • ...computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is...
  • Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
  • Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical
  • Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores
  • Orlow's work tackles the impossibility of narrating or representing the past and addresses the spatial conditions of history and memory. Spanning locations in Africa, the Arctic, Eastern Europe and Switzerland, his work can often be seen to employ a
  • Christopher Salter is a media artist, performance director and composer/sound designer based in Montreal, Canada and Berlin, Germany. His artistic and research interests revolve around the development and production of real time,
  • Artist film-maker whose current work centres on watery places such as rivers, estuaries and coastal zones. She uses a process-based dialogic methodology informed by écriture féminine to explore the interrelationship between bodies and forgotten,
  • ... and at the same time a uniquely characteristic feature not only in these early, presently discussed realizations, but above...
  • Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
  • Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments