Archive Search

  • ... what digital art can look like and asserts that nuance, depth, and cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition,...
  • ... under Aalborg University in Denmark, is an Associate Professor and was director of the SensoramaLab; a facility exploring Virtual Reality; e-health; HCI and Entertainment Experiences via Human Behaviour Analysis; Interaction Design; Computers in...
  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started with The Port (2004-06); acting in an emerging public sphere constructed through digital code....
  • ... Since 1997, I have investigated the process of “reverse engineering” by (re )translating the abstract aesthetic language of virtual reality and 3D computer modeling back into architectural environments by means of large scale light installations. In this body...
  • ... applications in the field of fine arts. He has worked as an Honorary Lecturer at the Department of Computer Science, Virtual Reality Environments at University College London. He has exhibited works at the Institute of Contemporary Art (ICA) in...
  • ... has a team of seven and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in...
  • ... of Electronic Art in the School of Fine Arts at the University of Cincinnati, and is engaged in creative research with virtual reality, the Internet, and optical media. (source:...
  • ... Video, and others. Currently, he is developing a series of sculptures, Istoria, which explore the intersection of the virtual and physical worlds, created with a variety of computer controlled processes, and several interactive environments that...
  • ... programming and machine learning. She aims to engage the viewer-participant with a sensorially rich and provocative experience; virtual objects can intrude into the ‘actual’ world, and objects are activated with a kind of primitive consciousness. Most recently...