Archive Search

  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
  • Aymeric Mansoux has taken part in many artistic experiments based on the internet and the emergence of networks, and considers any form of data to be a new clay that can be used to develop autonomous artistic processes. His most recent projects
  • Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the
  • Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic
  • Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
  • Andrea Zapp, born in Germany, is an internationally exhibiting media artist working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature
  • Bio (short) Agam (A.) Andreas [Andreas Maria Jacobs - NL 1956] studied experimental physics and musicology at the University of Amsterdam NL (BSc. 1978), electronic and computer music at the State University Utrecht NL (1981) and holds a BSc. in
  • Andy Lomas is a mathematician, digital artist and Emmy award winning supervisor of computer generated effects. Cellular Forms is the latest part of Morphogenetic Creations: a series of work which explores how complex organic structures, such as
  • Heir of cybernetic art, artist and programmer, Antoine Schmitt uses programming as a material to produce installations, CD-ROMs, online exhibitions, and performances in which he confronts the public or performers with autonomous abstract dynamic
  • As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of