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  • ... PhD within the European network TACK at the Academy of Fine Arts Vienna. Her work specializes in embodied and multisensory virtuality, exploring the intersection of architecture, scenography and extended reality (xR). Her performative xR installations have...
  • ... various conferences, online exhibitions, research projects together with Wendy Coones, and also published various books on virtual/immersive/media art, hosted by the Danube University Krems in conjunction with the international board members of the...
  • ... Since 1997, I have investigated the process of “reverse engineering” by (re )translating the abstract aesthetic language of virtual reality and 3D computer modeling back into architectural environments by means of large scale light installations. In this body...
  • ... as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by...
  • ... a work that anticipates the use of social networks, where users interact with each other by downloading to their computers a virtual fly allowing for collective and simultaneous interaction. The Z project was presented at MACBA in 2002 and received the Ciutat...
  • ... applications in the field of fine arts. He has worked as an Honorary Lecturer at the Department of Computer Science, Virtual Reality Environments at University College London. He has exhibited works at the Institute of Contemporary Art (ICA) in...
  • ... field”. Acevedo’s work was discussed at length in an important and influential book called From Technological to Virtual Art, written by art historian Frank Popper, (MIT Press 2007). His image called Springside Cynthesis and a descriptive blurb...
  • ... films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is interested in a technoculture which...
  • ... and conceptual approach of practice. In 1987 he co-founds Z-A Production (1987-2003), an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field during this pioneering time. This is...
  • ... art practice extends across various media and genres, such as light and kinetic installations, video, drawings and virtual (mixed reality) art. In her video, light and kinetic work, Berlot investigates various forms and expressions of...