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TechGnosis: Myth, Magic and Mysticism in the Age of Information
1998
... in the Age of Information. New York:
Harmony
Books, 1998.
Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287
1995
Zimmermann, Thomas et al-. Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287 [< 01.05.1995>].
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Os ambientes interativos como mediadores na construção de duplos digitais.
2016
Tavares, Monica. Os ambientes interativos como mediadores na construção de duplos digitais. Anais do 15 Econtro Internacional de Arte e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN 2238-0272 (February 2016): 405-406.
The House of Illusion Extending the boundaries of Space
1997
Strauss, Wolfgang and Monika Fleischmann. The House of Illusion Extending the boundaries of Space Added Value of Computer Aided Architectural Design 1, no. ISBN 90- 76101-01-9 (Feb 1997): 53-57.
Added Value of Computer Aided Architectural Design
1997
Hogeschool voor Wetenschap en Kunst, ed. Added Value of Computer Aided Architectural Design. Vol.1. ISBN 90- 76101-01-9, 1 th ed.Brüssel: Hogeschool voor Wetenschap en Kunst, 1997.
Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
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