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Serious Games
1996
... Art Gallery and Tyne and
Wear
Museums, 1996.
Not A S
how
About New Technology, A S
how
About Interaction
1996
...Graham, Beryl. Not A S
how
About New Technology, A S
how
About... Art Gallery and Tyne and
Wear
Museums, 1996.
Traversing the Wilderness of Body
2000
... edited by Rhonda Lane
How
ardWashington DC: Henry Art...
Virtuelle Welten: Reisen im Cyberspace
1991
...Rheingold,
How
ard. Virtuelle Welten: Reisen im Cyberspace. Reinbek,...
From Envisioning to Embodying the Virtual
2000
... between People, Bits and
Atom
s, edited by Hiroshi Ishii...
Virtual Space
2004
... Radick and Robert
How
ell, 69-104. Cambridge:...
True Lies, Tired
Hed
onists
2009
...Kollak, Ginny. True Lies, Tired
Hed
onists Alphabet Prime 1 (Fall...
What's next? Kunst nach der Krise
2013
Hed
inger, Johannes and Thorsten Meyer, ed. What's next? Kunst nach...
Biomediality and Art
2016
... edited by Irene
Hed
iger and Jill Scott, 201-219....
Luchia Meihua Lee and Ken
How
ell, “A Clarifying Aspect of the Recreation of Nature: Sence of Peychwen’s Artificial Nature”
2012
...Luchia Meihua Lee and Ken
How
ell. Luchia Meihua Lee and Ken
How
ell,...
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