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Future Memories. Utopia Dystopia NatureExhibition
Strategy
& Reflection
2022
... Utopia Dystopia Nature Exhibition
Strategy
& Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition
Strategy
& Reflection
2022
... Utopia Dystopia Nature Exhibition
Strategy
& Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition
Strategy
& Reflection
2022
... Utopia Dystopia Nature Exhibition
Strategy
& Reflection. : 2022.
Future Memories. Utopia Dystopia NatureExhibition
Strategy
& Reflection
2022
... Utopia Dystopia Nature Exhibition
Strategy
& Reflection. : 2022.
Digital Preservation: Recording the Recoding. The Documentary
Strategy
/ Digitale Konservierung: Die Aufzeichnung der Neukodierung. Die Strategie der Dokumentation
2001
... Recording the Recoding. The Documentary
Strategy
/ Digitale Konservierung: Die...
¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original odel Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as creative
strategy
.
2015
... Copy or the Multiple Original as creative
strategy
. Interartive (online) (June 2015).
Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287
1995
Zimmermann, Thomas et al-. Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287 [< 01.05.1995>].
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Os ambientes interativos como mediadores na construção de duplos digitais.
2016
Tavares, Monica. Os ambientes interativos como mediadores na construção de duplos digitais. Anais do 15 Econtro Internacional de Arte e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN 2238-0272 (February 2016): 405-406.
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