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From Ukiyo-e to Mobile Phone Screens - A
Japanese
Perspective
2004
...Kusahara, Machinko. From Ukiyo-e to Mobile Phone Screens - A
Japanese
Perspective In Migrating Images, edited by Peter C. Seel and Petra...
The “Baby Talkie,” Domestic Media, and the
Japanese
Modern
2011
...Kusahara, Machinko. The “Baby Talkie,” Domestic Media, and the
Japanese
Modern In Media Archaeology, edited by Erkki Huhtamo and Jussi...
Device Art: A New Approach in Understanding
Japanese
Contemporary Media Art
2007
...Kusahara, Machinko. Device Art: A New Approach in Understanding
Japanese
Contemporary Media Art In MediaArtHistories, edited by Oliver...
A Turning Point in
Japanese
Avant-garde Art: 1964 – 1970
2008
...Kusahara, Machiko. A Turning Point in
Japanese
Avant-garde Art: 1964 – 1970 In Place Studies in Art, Media, Science and Technology, edited by ...
Assembling Art, Design, Technology and Media Culture: The Challenge of
Japanese
Device Art
2011
... Art, Design, Technology and Media Culture: The Challenge of
Japanese
Device Art In Coded Cultures. New Creative Practices out of...
Hybrid Culture:
Japanese
Media Arts in Dialogue with the West
2012
...Spielmann, Yvonne. Hybrid Culture:
Japanese
Media Arts in Dialogue with the West. Leonardo Book Series, Cambridge MA: MIT Press, 2012.
From Sites of Memory to Cybersights: (Re)Framing
Japanese
American Experiences
2007
...Gessner, Ingrid. From Sites of Memory to Cybersights: (Re)Framing
Japanese
American Experiences. Heidelberg: Winter, 2007.
They Are Born to Play:
Japanese
Visual Entertainment from Nintento to Mobile Phones
2004
...Kusahara, Machinko. They Are Born to Play:
Japanese
Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
... Networked Processes through Natural Evolution In NCJSAI´94 (
Japanese
Society of Artificial Intelligence), : 1994.