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Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Szenografie digital - Die integrative Inszenierung raumbildender Prozesse
2023
Moritz, Thomas. Szenografie digital - Die integrative Inszenierung raumbildender Prozesse. doi.org/10.1007/978-3-658-39809-5_3, Wiesbaden: Springer Vieweg, 2023.
Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
1991
Strauss, Wolfgang and Monika Fleischmann. Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
Ästhetik des Digitalen
2002
Gianetti, Claudia. Ästhetik des Digitalen. Vol.1. SBN 3-211-00571-4, 1 th ed.ien Ney York: Springer Wien Ney York, 2002.
Die Ästhetik der digitalen Kunst
1985
Weibel, Peter. Die Ästhetik der digitalen Kunst In Computerkunst, edited by Kulturverband FavoritenWien: 1985.
Videowelt und Fraktales Subjekt
1991
Baudrillard, Jean. Videowelt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by Karlheinz Barck, 252-264. Leipzig: Reclam, 1991.
Illusion, Desillusion, Ästhetik
1995
Baudrillard, Jean. Illusion, Desillusion, Ästhetik In Illusion und Simulation. Begegnung mit der Realität, edited by Stefan Iglhaut and Florian Rötzer and Elisabeth SchweegerOstfildern-Ruit: Hatje Cantz, 1995.
The Shamantic Web: art et technologie de la conscience
1998
... edited by M. Klonaris and K. Thomadaki, 88-104. Paris:
Ast
arti, 1998.
Realism in Virtual Reality
1994
Ast
heimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, ...
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