Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
1
(current)
2
3
4
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Szenografie digital - Die integrative Inszenierung raumbildender Prozesse
2023
Moritz, Thomas. Szenografie digital - Die integrative Inszenierung raumbildender Prozesse. doi.org/10.1007/978-3-658-39809-5_3, Wiesbaden: Springer Vieweg, 2023.
Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
1991
Strauss, Wolfgang and Monika Fleischmann. Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
Evolution and Optimization of Digital Organisms
1991
Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
Interactive Virtual Environments for the World Wide Web
1997
Fisher, Scott S.. Interactive Virtual Environments for the World Wide Web In Steoroscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and Mark Bolas and John O. MerrittPro. SPIE 3012, : 1997.
Stereoscopic Displays and Virtual Reality Systems IV
1997
Fisher, Scott S. and Mark T., Bolas and John O. Merritt, ed. Stereoscopic Displays and Virtual Reality Systems IV. Proc. SPIE 3012, Cambridge: 1997.
Stereoscopic Displays and Virtual Reality Systems V
1998
Fisher, Scott S. and Mark T. Bolas and John O. Merritt, ed. Stereoscopic Displays and Virtual Reality Systems V. Proc. SPIE 3295, Cambridge: 1998.
Mitten in der Digitalen Evolution
1996
Kitzmantel, Silvia. Mitten in der Digitalen Evolution Oberösterreichische Nachrichten (August 30th 1996).
Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
1
…
(more)
1
(current)
2
3
4