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The Art of Real Time
2001
Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
Making Reality Really Real
2010
Ascott, Roy and E. Gangvik and M. Jahrmann. Making Reality Really Real. Trondheim: TEKS, 2010.
Dissappearing Architecture - From Real to Quantum
2005
Flachbart, Georg and Peter Weibel. Dissappearing Architecture - From Real to Quantum. ISBN-10:3-7643-7275-3, : Birkhäuser/ZKM, 2005.
Real Snail Mail Slashdot
2008
Boredomresearch. Real Snail Mail Slashdot Slashdot (Online) (June 2008).
The Wired Campus: Real Snail Mail
2008
Boredomresearch. The Wired Campus: Real Snail Mail The Chronicle of Higher Education (June 2008).
Beyond the Web: Manipulating the Real World
1995
Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Manipulating the Real World Computer Networks and ISDN Systems Journal 28, no. 1 (December 1995):
TechnoSphere: "Real" Time "Artificial" Life
2001
Prophet, Jane. TechnoSphere: "Real" Time "Artificial" Life Leonardo 34, no. 4 (August 2001): 309-312.
A-Volve: A Real-time Interactive Environment
1994
Sommerer, Christa and Laurent Mignonneau. A-Volve: A Real-time Interactive Environment In Siggraph´94 Visual Proceedings, edited by Siggraph, 172-173. New York: ACM, 1994.
Real Smart (Data) City. Le colonialisme par des données
2020
McGarrigle, Conor and Noel Fitzpatrick. Real Smart (Data) City. Le colonialisme par des données In Le Nouveau Génie Urbain, edited by Bernard StieglerParis: FYP Éditions, 2020.
Real time Computer Graphics from Body Motion
1983
Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
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