Archive Search

  • Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
  • Ascott, Roy and E. Gangvik and M. Jahrmann. Making Reality Really Real. Trondheim: TEKS, 2010.
  • Flachbart, Georg and Peter Weibel. Dissappearing Architecture - From Real to Quantum. ISBN-10:3-7643-7275-3, : Birkhäuser/ZKM, 2005.
  • Boredomresearch. Real Snail Mail Slashdot Slashdot (Online) (June 2008).
  • Boredomresearch. The Wired Campus: Real Snail Mail The Chronicle of Higher Education (June 2008).
  • Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Manipulating the Real World Computer Networks and ISDN Systems Journal 28, no. 1 (December 1995):
  • Prophet, Jane. TechnoSphere: "Real" Time "Artificial" Life Leonardo 34, no. 4 (August 2001): 309-312.
  • Sommerer, Christa and Laurent Mignonneau. A-Volve: A Real-time Interactive Environment In Siggraph´94 Visual Proceedings, edited by Siggraph, 172-173. New York: ACM, 1994.
  • McGarrigle, Conor and Noel Fitzpatrick. Real Smart (Data) City. Le colonialisme par des données In Le Nouveau Génie Urbain, edited by Bernard StieglerParis: FYP Éditions, 2020.
  • Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.