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WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction.
2011
... using Real-time Interaction.
proc
eedidings ISEA , no. 2011 (2011).
WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction.
2011
... using Real-time Interaction.
proc
eedidings ISEA , no. 2011 (2011).
WOODEN WORLDS - An Audiovisual Performance with Multimedia Interaction in Real-time
2012
... Art Conference (IMAC) 2011
Proc
eedings, edited by Morten...
Web-Mindscape and REFLEXION – In Sync/Out of Sync – : Biofeedback and Physical Computing in Interactive New Media Art
2021
... in Interactive New Media Art
Proc
eedings EAI (2021).
Wearables and Detection of Falls: A Comparison of Machine Learning Methods and Sensors Positioning
2022
... and Sensors Positioning NEURAL
PROC
ESSING LETTERS 1 (2022): 1-15.
VR Webcams: Time Artifacts as Positive Features
2002
... Positive Features In ISEA 2002
Proc
eedings, Nagoya, Japan: 2002.
Vis. [un]necessary force_4. Artistic practice and communities immersed in search
proc
esses for victims of enforced disappearance in Mexico
2020
... communities immersed in search
proc
esses for victims of enforced...
Virtually Female: Body and Code
1997
...rgaret. Virtually Female: Body and Code In
Proc
essed Lives: Gender and Technology...
Virtual Walk Through Berlin - Visiting Philosopher´s House in A Virtual Museum - Cyber City Flights, Responsive Workbench, Guide and Metaphors
1992
... Guide and Metaphors In
Proc
eeding Imagina 1992, Monte Carlo: ...
Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power
1997
... and Power In ISEA´96 -
Proc
eedings of International Society for...
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