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A Fair to Remember
1995
Savaiano, Jacqueline. A Fair to Remember Entertainment Weekly (June 30th 1995).
Paramatrix
1995
Schmidt, Henry and Benjamin Seide. Paramatrix Tight Rope (1995).
Life on the Screen: Identity in the Age of the Internet
1995
Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1995.
La Tentation de la techno-mystique
1996
Schutze, Bernard. La Tentation de la techno-mystique Inter Art Actual (Winter 1996): 25.
Un jardin extraordinaire
1994
Segura, Jean. Un jardin extraordinaire Science et Vie Micro , no. 115 (April 1994).
Designing Comprehensible Agents
1999
Sengers, Phoebe. Designing Comprehensible Agents In International Joint Conference on Artificial Intelligence (IJCAI-99), Stockholm, Sweden: 1999.
Schizophrenia and Narrative in Artificial Agents
2002
Sengers, Phoebe. Schizophrenia and Narrative in Artificial Agents Leonardo 36, no. 4 (2002): 427-431.
Genetische Kunst - Künstliches Leben
1993
Serfözö, Sascha. Genetische Kunst - Künstliches Leben Das Kunst-Bulletin - Schweizer Kunstverein (October 1993 1993).
Art Futura introduce la realidad virtual como elemento de la vida cotidiana
1997
Jarque, Fietta. Art Futura introduce la realidad virtual como elemento de la vida cotidiana El Pais (October 16th 1997).
The House that Jack Built: Jack Burnham´s Concept of `Software` as a Metaphor of Art
1998
Shanken, Edward. The House that Jack Built: Jack Burnham´s Concept of `Software` as a Metaphor of Art Leonardo Electronic Almanac 6, no. 10 (November 17th 1998).
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