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Presence in Immersive Virtual Environments
1993
Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
Depth of Presence in Virtual Environments
1994
Slater, Mel and Martin Usoh and A. Steed. Depth of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments 3, no. 2 (1994): 130-144.
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
The Art of Interaction
1994
Crampton-Smith, Gillian. The Art of Interaction In Interacting with Virtual Environments, edited by Lindsay MacDonald and John VinceNew York: Wiley and Sons, 1994.
Die zwei Kulturen
1967
Snow, Charles Percy. Die zwei Kulturen. Stuttgart, DE: Ernst Klett Verlag GmbH, 1967.
Für eine Ästhetik des Spiels
2000
Sondereggerer, Ruth. Für eine Ästhetik des Spiels. Frankfurt/Main: Suhrkamp Verlag, 2000.
Illusion skapar vattenvarelser
1996
Sandberg, Peter. Illusion skapar vattenvarelser Tagens Nyheter (November 21st 1996).
Niska i wysoka technologia
1995
Saraczynska, Agata. Niska i wysoka technologia Gazeta Wyborcza, Kultura (May 9th 1995).
Das Kunst-Gen
2000
Schmundt, Hilmar. Das Kunst-Gen Der Spiegel 26 (June 26th 2000): 114.
Gegen ästhetisches Junkfood. Ein Interview mit Jeffrey Shaw
1991
Von Schweinitz, Ilske. Gegen ästhetisches Junkfood. Ein Interview mit Jeffrey Shaw Zyma 2 (March/April 1991): 52-55.
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