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Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
Training Computer Artists for the 21st Century
1991
Penny, Simon. Training Computer Artists for the 21st Century Computer Graphics 25, no. 3 (1991).
2000 Years of Virtual Reality
1993
Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
Why Do We Want Our Machines to Seem Alive?
1995
Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
Fred Truck: Art Engine II
1992
Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
Twenty Centuries of Virtual Reality
1995
Penny, Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia, edited by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of Lapland, 1995.
Smart Bombs, Foolish Strategies
1992
Penny, Simon. Smart Bombs, Foolish Strategies Afterimage 19, no. 9 (April 1992).
Twenty Centuries of Virtual Reality
1995
Penny, Simon. Twenty Centuries of Virtual Reality InterCommunication 14 (1995).
Virtual Bodybuilding
1992
Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
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