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Cathedrals of Light
2000
Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
The Interactive Book: A Guide to the Interactive Revolution
1997
Pearce, Celia. The Interactive Book: A Guide to the Interactive Revolution. Indianapolis: MacMillan Technical Publishing, 1997.
Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars
2001
Penny, Simon and Bernhardt et. al. Schulte. Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars Convergence (Summer 2001).
Critique-New York, The Terminal
1984
Penny, Simon. Critique-New York, The Terminal Art Network (1984).
Agents as Artworks and Agent Design as Artistic Practice
1999
Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
Systems Aesthetics and Cyborg Art: The Legacy of Jack Burnham
1999
Penny, Simon. Systems Aesthetics and Cyborg Art: The Legacy of Jack Burnham Sculpture Magazine (January 1999).
Pittura Culta: Current Italian Neoclassicism
1985
Penny, Simon. Pittura Culta: Current Italian Neoclassicism Art Network (1985).
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
The Art of Building Virtual Realities
1992
Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
Charlie Chaplin, Stelarc and the Future of Humanity
1989
Penny, Simon. Charlie Chaplin, Stelarc and the Future of Humanity Artlink 9, no. 1 (1989).
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