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Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
Multimedia: From Wagner to Virtual Reality
2002
Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton and Company Inc, 2002.
Cyber Reader: Critical Writings for the Digital Era
2002
Spiller, Neil, ed. Cyber Reader: Critical Writings for the Digital Era. London, UK: Phaidon Press, 2002.
Haunting the Movie
2004
Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
Die Aspen Movie Map
2004
...r, Kirsten. Die Aspen Movie Map Paragrana.
International
e Zeitschrift für...
Jeffrey Shaw. The Centre for Art and Media, Karlsruhe. An Interview
1994
Pijnappel, Johan. Jeffrey Shaw. The Centre for Art and Media, Karlsruhe. An Interview Art and Design Profile 39 (1994): 70-79.
Techno/Cultural Consciousness Across the Digital Divide
2002
D'Agostino, Peter and David I. Tafler. Techno/Cultural Consciousness Across the Digital Divide In Concisousness Reframed, Curtin: Curtin University, 2002.
Public Communication Sculpture
2001
Fujimura, Noriyuki. Public Communication Sculpture In CAST01 Conference Bonn, Bonn, DE: 2001.
Game On: Head Games
2002
Pesce, Mark et. al.. Game On: Head Games. London: Barbican Center Books, 2002.
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