Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
88
89
90
91
(current)
92
(more)
174
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Net.Art 2.0: Neue Materialen zur Netzkunst
2001
Baumgärtel, Tilman. Net.Art 2.0: Neue Materialen zur Netzkunst. Nürnberg: Verlag für moderne Kunst, 2001.
Collage: The Making of Modern Art
2004
Taylor, Brandon. Collage: The Making of Modern Art. London: Thames & Hudson, 2004.
Wigglism: A Philosophoid Entity Turns Ten
2007
Fisher, Ebon. Wigglism: A Philosophoid Entity Turns Ten Leonardo 40, no. 1 (February 2007): 37-42.
At the Edge of Art
2006
Blais, Joline and Jon Ippolito. At the Edge of Art. London: Thames & Hudson, 2006.
Augmented Reality Activism
2014
Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
Interview, Statement, Artwork
2013
Thiel, Tamiko. Interview, Statement, Artwork Leonardo Electronic Almanac 19, no. 2 (2013): 210-219.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
Screen Tests: Why Do We Need an Archaeology of the Screen?
2012
Huhtamo, Erkki. Screen Tests: Why Do We Need an Archaeology of the Screen? Cinema Journal 51, no. 2 (Winter 2012): 144-148.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Der Autor ist tot, es lebe der Autor – Autorschaften im Internet
2004
Simanowski, Roberto. Der Autor ist tot, es lebe der Autor – Autorschaften im Internet In Interaktivität: Ein transdisziplinärer Schlüsselbegriff, edited by Christoph Bieber and Claus Leggewie, 190-215. Frankfurt am Main: campus, 2004.
1
…
(more)
88
89
90
91
(current)
92
(more)
174