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Serious Games
1997
Morley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier"
1993
Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 (Oct/Nov 1993).
Fugitive
1998
Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
Virtualities: Television, Media Art and Cyberculture
1998
Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press, 1998.
Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
Naimark, Michael. Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace edited by Roy AscottlNewport: 1997.
VBK - A Moviemap of Karlsruhe
1991
Naimark, Michael. VBK - A Moviemap of Karlsruhe In Tomorrow´s Realities catalogue, SIGGRAPH, Las Vegas: 1991.
A Arquitectura da Cibercepção
1998
Ascott, Roy. A Arquitectura da Cibercepção In Ars Telemática. Telecommunicão, Internet e Ciberespaço, edited by C. H. Gianetti, 163-178. Lisbon: Relógio D’Agua, 1998.
Choosing Tools for Virtual Environments
1994
O´Sullivan, Dan. Choosing Tools for Virtual Environments Leonardo 27, no. 4 (July/August 1994).
Be Now Here- Field Reports - UNESCO World Heritage Endangered Cities
1995
Naimark, Michael. Be Now Here- Field Reports - UNESCO World Heritage Endangered Cities .
Art ("and" or "versus") Technology Some Personal Observations
1997
Naimark, Michael. Art ("and" or "versus") Technology Some Personal Observations In Art@Science, edited by Sommerer. Christa and Laurent MignonneauNew York, Wien: Springer, 1997.
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