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Machine Culture
1993
Penny, Simon. Machine Culture In Siggraph 1993 Proceedings, edited by Simon PennyAnaheim, LA: 1993.
From A to D and Back Again:
The
Emerging Aes
the
tics of Interactive Art
1996
... Simon. From A to D and Back Again:
The
Emerging Aes
the
tics of...
The
Intelligent Machine as Anti-Christ
1992
...Penny, Simon.
The
Intelligent Machine as Anti-Christ In SISEA 1990...
Darwinin kone: keinoelämä ja taide (Excerpts from
the
Darwine Machine: Artificial Life and Art)
1996
... ja taide (Excerpts from
the
Darwine Machine: Artificial...
Training Computer Artists for
the
21st Century
1991
...imon. Training Computer Artists for
the
21st Century Computer...
2000 Years of Virtual Reality
1993
... Reality In Through
the
Looking Glass, edited by...
The
Virtualisation of Artistic Practice: Body Knowledge and
the
Engineering World View
1997
...Penny, Simon.
The
Virtualisation of Artistic Practice: Body Knowledge...
Why Do We Want Our Machines to Seem Alive?
1995
Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
Fred Truck: Art Engine II
1992
Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
Twenty Centuries of Virtual Reality
1995
Penny, Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia, edited by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of Lapland, 1995.
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