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La relation comme forme. L´interactivité en Art
2004
Centre pour l´image contemporaine, Saint-Gervais, Genéve and l´Université Paris 8, ed. La relation comme forme. L´interactivité en Art. Dijon, France: Les Presses du Réel, 2004.
Art and the Computer
1985
Prueitt, Melvin. Art and the Computer. Columbus, OH: McGraw-Hill Higher Education, 1985.
Eine Archäologie des Computerbildschirms
1996
Manovich, Lev. Eine Archäologie des Computerbildschirms Kunstforum 132 (1996): 124-135.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
Sommerer, Christa and Laurent Mignonneau. VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet In VL '99 Proceedings of the IEEE Symposium on Visual Languages, edited by IEEE Computer Society
Text as Genetic Code: Creating Visual Language on the Internet
1999
Sommerer, Christa and Laurent Mignonneau. Text as Genetic Code: Creating Visual Language on the Internet In CADE’99 Computers in Art and Design Conference Proceedings, , Appendix. Teeside: University of Teeside, 1999.
Visionen der Mediengesellschaft
2002
Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
The Computer in the Visual Arts
1998
Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
Networked Narrative Environments
2005
Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer
1993
Weibel, Peter. Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer In Künstliche Spiele, edited by Georg Hartwagner and Stefan Igelhaut and Florian Rötzer, 118-137. München: Boer Verlag, 1993.
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