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  • Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
  • Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
  • Sommerer, Christa and Laurent Mignonneau and Robert Lopez-Gulliver and Mika Satomi. IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones In Cast01 - Living in Mixed Realities Conference Proceedings, edited by Frauenhofer Institute,
  • Weibel, Peter and Oswald Oberhuber. Vom Symbol zum Logo: Zeichen des Realen In Im Bauch des Biestes: Logokultur, Arbeiten des WS 1986/87 der Meisterklassen für Gestaltungslehre and der Hochschule für Angewandte Kunst Wien, edited by Wien Hochschule
  • Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen and the Art of Creating Life Artificial Life (1997): 179-209.
  • Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer,
  • Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
  • Tenhaaf, Nell. Mysteries of the Bioapparatus In Immersed in Technology: Art, Culture and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 51-71. : The MIT Press and The Banff Centre, 1996.
  • Sommerer, Christa and Laurent Mignonneau. HAZE Express In Cyber: criação na era digital, edited by R. Trindade, 7. Lisbon, Portugal: Centro Cultural de Belém, 1999.