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The Art and Science of Collaborative Visualization
1999
... Visualization Silicon Graphics
World
(September 1999).
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
... Bullseye Virtual Reality
World
(Nov. - Dec. 1993): 41-48.
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Ars Electronica ´94 Computer
World
29, no. 94 (July 1994).
Our Digital Culture Threatened by Loss
2014
... Culture Threatened by Loss The
World
Financial Review (2014): 40-42.
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
... Petra StegmannBerlin: House of
World
Cultures: 2004.
State of the ArtsArticle includes Acevedo's 6.26.27.86 v02
1993
... v02 Computer Graphics
World
(March 1993).
We Will Open the Panorama-kan: The Beginning of the ‘Panorama Craze’ in Meiji Japan
2010
... In The Panorama in the Old
World
and the New, edited by Gabriele...
Creating and Communicating with Virtual Life on Mobile Phones
2001
... Mobile Phones In SCI 2001 - 5th
World
Multiconference on Systemcis,...
Virtual Reality on View in the Guggenheim Museum Soho
1994
... Museum Soho Virtual Reality
World
(Jan-Feb 1994): 42-45.
In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
... Vol.1. 1 th ed.Singapore, USA:
World
Scientific Publishing, 1997.
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