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Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier"
1993
... "Machine Culture - The Virtual Frontier"
Video
Networks 17, no. 5 (Oct/Nov 1993).
Visiones liquidas, el espejo virtual de Narciso
1997
... de Narciso In Contaminaciones: del
video
arte al multimedia, edited by Jorge La...
Video
technik und Filmästhetik, Anmerkungen zur Zukunftsindustrie
1984
...Weibel, Peter.
Video
technik und Filmästhetik, Anmerkungen zur Zukunftsindustrie In Osnabrücker...
Video
welt und Fraktales Subjekt
1991
...Baudrillard, Jean.
Video
welt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven...
Medien als Maske:
Video
kratie
1990
...Weibel, Peter. Medien als Maske:
Video
kratie In Von der Bürokratie zur Telekratie. Rumänien im...
Das Internet und die Zukunft der Kunst: Immaterialität, Telematik,
Video
konferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus
1997
... der Kunst: Immaterialität, Telematik,
Video
konferenzen, Hypermedia, Networking, VRML,...
What a Wonderful World: Music
Video
s in Architecture
1990
...ola and Ernie Tee, ed. What a Wonderful World: Music
Video
s in Architecture. Groningen, NL: Groninger...
Rebecca Allen: El arte interactivo tiene mucho que aprender de los
video
juegos
2000
... tiene mucho que aprender de los
video
juegos El Mundo - Diario del navegante:...
Pain Games. Pain as sensory stimulus in the context of
video
game-based digital art
2007
... as sensory stimulus in the context of
video
game-based digital art artnodes , no. 7 ...
Video
games and Art
2006
...Clarke, Andy and Grethe Mitchell, ed.
Video
games and Art. Bristol: Intellect Books, 2006.
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