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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual
World
s
2001
... Drama in Virtual
World
s In CHI´01 Proceedings...
Environmental Media: Linking Virtual Environments to the Real
World
2001
... to the Real
World
In Creative Digital...
Welcome to Bill Vorn´s Apocalyptic
World
of Bedlam
2001
... Vorn´s Apocalyptic
World
of Bedlam .
World
s Apart - Realities, Virtual and Otherwise
2001
...Wertheim, Margaret.
World
s Apart - Realities, Virtual and...
Devices of Wonder : From the
World
in a Box to Images on a Screen
2001
... of Wonder : From the
World
in a Box to Images on a...
The Future of Video
Game
s as an Art: On the Art of Playing with Shadows
2001
... The Future of Video
Game
s as an Art: On the Art...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in Cyberpunk,...
Game
On: Head
Game
s
2002
...Pesce, Mark et. al..
Game
On: Head
Game
s. London: Barbican...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... "History
Game
s" im Rahmen der "
Game
s...
Extra Life. Über das Sterben in Computerspielen
2002
... Computerspielen In
game
_over. Spiele, Tod und...
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