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In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
... ed.Singapore, USA:
World
Scientific Publishing,...
Virtual Reality and the Theatre: Immersion in Virtual
World
s
1999
... Immersion in Virtual
World
s Digital Creativity ...
Virtual Reality on Stage
1995
...rk. Virtual Reality on Stage VR
World
III, no. 3 (May/June...
Lust and Wanderlust: Sex and Tourism in a Virtual
World
1993
... Tourism in a Virtual
World
Art and Cyberculture,...
SweetPad
2008
... Ludens / Playware/
Game
world
, Gijon, ES:... / Playware/
Game
world
, Gijon, ES: LABoral,...
Polygon Destinies: The Production of Place in the Digital Role-Playing
Game
2000
... Role-Playing
Game
In COSIGN 2001 Conference...
The
Game
is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
...Oliver, Julian. The
Game
is Not the Medium ... or "How To...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... and Memory in 3D
Game
s .
Interactive Art on the Internet
1995
... Welcome to the Wired
World
, edited by Peter...
The
World
of Digital Art
2010
... Cologne, ed. The
World
of Digital Art....
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