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Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
Why Do We Want Our Machines to Seem Alive?
1995
Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
Fred Truck: Art Engine II
1992
Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
Virtual Bodybuilding
1992
Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
Living Machines
1995
Penny, Simon. Living Machines Scientific American (September 1995).
Realitäten des Virtuellen
1996
Penny, Simon. Realitäten des Virtuellen In Perspektiven der Medienkunst. Museumspraxis und Kunstwissenschaft. Antworten auf die digitale Herausforderung, edited by ZKM Karlsruhe, 16-24. Karlsruhe, DE: ZKM Karlsruhe, 1996.
Machine Culture: The Virtual Frontier
1993
Penny, Simon. Machine Culture: The Virtual Frontier In SIGGRAPH ´93 Proceedings, edited by Simon PennyAnaheim, CAL: 1993.
Mobile Robots: Inspiration to Implementation (Review)
1994
Penny, Simon. Mobile Robots: Inspiration to Implementation (Review) Leonardo 27, no. 4 (1994): 361-362.
Critical Issues in Electronic Media
1995
Penny, Simon, ed. Critical Issues in Electronic Media. Albany, NY: Suny Press, 1995.
Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical Issues in Electronic Media, edited by Simon Penny, 47-74. Albany, NY: State University of New York Press, 1995.
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