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Machine Culture
1993
Penny, Simon. Machine Culture In Siggraph 1993 Proceedings, edited by Simon PennyAnaheim, LA: 1993.
From A to D and Back Again: The Emerging Aesthetics of Interactive Art
1996
Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art Leonardo Electronic Almanac 4, no. 4 (April 1996).
The Intelligent Machine as Anti-Christ
1992
Penny, Simon. The Intelligent Machine as Anti-Christ In SISEA 1990 Proceedings, Groningen: 1992.
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
Training Computer Artists for the 21st Century
1991
Penny, Simon. Training Computer Artists for the 21st Century Computer Graphics 25, no. 3 (1991).
2000 Years of Virtual Reality
1993
Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
Why Do We Want Our Machines to Seem Alive?
1995
Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
Fred Truck: Art Engine II
1992
Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
Twenty Centuries of Virtual Reality
1995
Penny, Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia, edited by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of Lapland, 1995.
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