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Aesthetics of a Virtual World
1995
Gigliotti, Carol. Aesthetics of a Virtual World Leonardo 28, no. 4 (1995): 289-295.
Web of Life. Die Kunst vernetzt zu leben
2002
Gleich, Michael. Web of Life. Die Kunst vernetzt zu leben. Hamburg: Hoffmann und Campe, 2002.
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
Grau, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch computer art faszination, edited by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler Medieninstitut Verlag, 1998.
The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
Youngblood, Gene. The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters Kunstforum 114 (1991): 398.
A scared conversation with Bob O´Kane
1995
Grassmuck, Volker. A scared conversation with Bob O´Kane InterCommunication 14 (1995).
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Ways of Worldmaking
1978
Goodman, Nelson. Ways of Worldmaking. Cambridge, MASS: Hackett Publishing, 1978.
Digital Visions: Computers and Art
1987
Goodman, Cynthia. Digital Visions: Computers and Art. New York: Harry N. Abrams, 1987.
Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung
1994
Gombrich, Ernst Hans. Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung. Edition Pandora th ed.Frankfurt/Main: Campus Verlag, 1994.
Coded Characters. Media Art by Jill Scott
2003
Hahne, Marille, ed. Coded Characters. Media Art by Jill Scott. Ostfildern-Ruit: Hatje Cantz, 2003.
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