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A Turning Point in Japanese Avant-garde Art: 1964 – 1970
2008
Kusahara, Machiko. A Turning Point in Japanese Avant-garde Art: 1964 – 1970 In Place Studies in Art, Media, Science and Technology, edited by Andreas Broeckmann and Gunalan NadarajanVDG Weimar: 2008.
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
Kusahara, Machinko. From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective In Migrating Images, edited by Peter C. Seel and Petra StegmannBerlin: House of World Cultures: 2004.
Lebenssehnsucht und Sucht
2000
Weibel, Peter. Lebenssehnsucht und Sucht. Berlin: Merve, 2000.
Gamma und Amplitude. Medien und kunsttheoretische Schriften
2004
Weibel, Peter and Rolf Sachsse. Gamma und Amplitude. Medien und kunsttheoretische Schriften. Berlin: Fundus, 2004.
Time Slot. Geschichte und Zukunft der apparativen Wahrnehmung vom Phenakistiskop bis zum Quantenkino
2006
Weibel, Peter. Time Slot. Geschichte und Zukunft der apparativen Wahrnehmung vom Phenakistiskop bis zum Quantenkino. Köln: Walther König, 2006.
Interactive Art Research
2009
Sommerer, Christa and Laurent Mignonneau. Interactive Art Research. Vienna/New York: Springer Verlag, 2009.
The Art and Science of Interface and Interaction Design
2008
Sommerer, Christa and Laurent Mignonneau and Lakhmi C. Jain. The Art and Science of Interface and Interaction Design. Heidelberg: Springer Verlag, 2008.
(dis)LOCATIONS
2001
Shaw, Jeffrey and Dennis Del Favero. (dis)LOCATIONS. ZKM: digital arts edition, 2001.
New Realities: Being Syncretic
2009
Ascott, Roy and G. Bast and W. Fiel. New Realities: Being Syncretic. Vienna: Springer, 2009.
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