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Games that People Play
1997
Faber, Liz. Games that People Play Creative Review (August 1997).
New Media Art: A New Frontier or Continued Tradition?
2001
Middlebrooks, Kaley. New Media Art: A New Frontier or Continued Tradition? .
L´avanguardismo elettronico dei Kraftwerk
2006
Camerino, Andrea Andypop. L´avanguardismo elettronico dei Kraftwerk Stile.it (Online Journal) (2006).
Two bi or not too bi
1996
Fargier, Jean-Paul. Two bi or not too bi Les Cahiers du Cinema (March 1996).
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
Fischer, Robert. Dinos, Boxer und Gummimensch. Die Ars Electronica ´94 Computer World 29, no. 94 (July 1994).
Telepresence Master Glove Controller for Dexterous Robotic End-Effectors
1986
Fisher, Scott S.. Telepresence Master Glove Controller for Dexterous Robotic End-Effectors In A
dvanc
es in Intelligent Robotic Systems, SPIE 726, edited by D. P. CasasentCambridge, MASS: 1986.
Virtual Interface Environment
1986
Fisher, Scott S.. Virtual Interface Environment In IEEE/AIAA 7th Digital Avionics Systems Conference, Fort Worth, Texas, October 13–16, 1986, Fort Worth, Texas: 1986.
Virtual Interface Environments
1990
Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
Virtual Environments: Personal Simulations and Telepresence
1991
Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
Wenn das Interface im Virtuallen verschwindet
1991
Fisher, Scott S.. Wenn das Interface im Virtuallen verschwindet In Cyberspace, edited by Manfred WaffenderHamburg: Rowohlt, 1991.
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