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Time
Machine
s in the Gallery: An Archeological Approach in Media Art
1996
...Huhtamo, Erkki. Time
Machine
s in the Gallery: An Archeological...
Development of
Model
s and Paradigms for Interactive Environments
1999
...Novak, Jasminko. Development of
Model
s and Paradigms for Interactive...
Why Do We Want Our
Machine
s to Seem Alive?
1995
...Penny, Simon. Why Do We Want Our
Machine
s to Seem Alive? Scientific...
Living
Machine
s
1995
...Penny, Simon. Living
Machine
s Scientific American (September 1995).
Interactive Evolution of Equations for Procedural
Model
s
1993
... Equations for Procedural
Model
s The Visual Computer -...
Beyond Productivity: Information Technology, Innovation, and Creativity [National Research Council]
2003
... Research Council].
Washing
ton, D.C.: The National...
Interactive Structural and Geometrical
Model
ing of Plants
1999
... and Geometrical
Model
ing of Plants IEEE Computer...
Staging the Space of Mixed Reality - Reconsidering the Concept ofa Multi-user Environment
1999
... on the Virtual Reality
Model
ing Language, edited by ...
The reformulation of narrative within digital cinema as the integration of three
model
s of interactivity
2002
... integration of three
model
s of interactivity In ARC...
Making Sense of Life: Explaining Biological Development with
Model
s, Metaphors, and
Machine
s
2002
...
Model
s, Metaphors, and
Machine
s. Cambridge, London:... Development with
Model
s, Metaphors, and...
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