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Artificial Plants
2003
Deussen, Oliver and Bernd Lintermann. Artificial Plants In Future Cinema. The Cinematic Imaginery After Film, Cambridge, MASS: MIT Press, 2003.
A Modelling Method and Interface for Creating Plants
1998
Deussen, Oliver and Bernd Lintermann. A Modelling Method and Interface for Creating Plants Computer Graphics Forum 17, no. 1 (March 1998): 73-82.
Games that People Play
1997
Faber, Liz. Games that People Play Creative Review (August 1997).
Pluriversum der Plastik. Modell und Metaphern, Microchips und Codes des Raums
1987
Weibel, Peter. Pluriversum der Plastik. Modell und Metaphern, Microchips und Codes des Raums Durch 1 (1987): 3-14.
Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines
1998
Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
The Interactive Life of Plants
1994
Frauenfelder, Mark. The Interactive Life of Plants Wired Magazine (July 1994).
City of Bits: Space, Place, and the Infobahn
1995
Mitchell, William J.. City of Bits: Space, Place, and the Infobahn. Cambridge, MA: MIT Press, 1995.
Place Runs Deep: Virtuality, Place and Indigenousness
1998
Naimark, Michael. Place Runs Deep: Virtuality, Place and Indigenousness In Virtual Museum Symposium, Salzburg, AUT: 1998.
The Playful World: How Technology Is Transforming Our Imagination
2000
Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000.
Cathedrals of Light
2000
Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
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