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Interactive
Model
ling of Branching Structures
1996
... Interactive
Model
ling of...
Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
... Through
the
Eyes of Popular... Through
the
Eyes of Popular...
Interactive
Model
ling and Animation of Branching Botanical Structures
1996
... Interactive
Model
ling and...
The
HUMANOID Environment
for
Interactive Animation of Multiple De
for
mable Human Characters
1995
... al. Kalra.
The
HUMANOID... al. Kalra.
The
HUMANOID... Environment
for
Interactive...
Virtual World
1995
... Robert. Virtual World
The
atre Crafts... Robert. Virtual World
The
atre Crafts...
Spacial Orientation and
Way
finding in Large-Scale Virtual Spaces
1998
... and
Way
finding in...
Fast
for
ward: Art Goes High Tech
1993
...Dery, Mark. Fast
for
ward: Art Goes High...
Realistic
Model
ing and Rendering of Plant Ecosystems
1998
... Realistic
Model
ing and...
A
Model
ling Method and Interface
for
Creating Plants
1998
... A
Model
ling Method... Interface
for
Creating Plants...
The
ater without Actors - Immersion and Response in Installation
1994
...Dove, Toni.
The
ater without Actors -... Dove, Toni.
The
ater without Actors -...
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