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Coded Characters. Media Art by Jill Scott
2003
... Hatje
Can
tz, 2003.
Pioniere Interaktiver Kunst von 1970 bis heute: Myron Krueger, Jeffrey Shaw, David Rokeby, Lynn Hershman, Grahame Weinbren, Ken Feingold
1997
... Hatje
Can
tz, 1997.
The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
You
ngblood, Gene. The aura of the simulacrum. Der...
Hardware - Software - Artware: Die Konvergenz von Kunst und Technologie. Kunstpraktiken am ZKM Institut für Bildmedien 1992 - 1997
1997
... Hatje
Can
tz, 1997.
Der elektronische Raum: 15 Positionen zur Medienkunst
1998
... Hatje
Can
tz Verlag, 1998.
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben Thesen über die Weltbildimplikationen symbolischer
Form
en
1998
... symbolischer
Form
en In Medien -...
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Can
deira, Javier. Rebecca Allen: El arte...
Fugitive
1998
... Hatje
Can
tz, 1998.
The Colonisation of Cyberspace
1996
... ZKM and Hatje
Can
tz, 1996.
The Darwin Machine: Artificial Life and Interactive Art
1996
... Art New
Form
ations 29 (1996):...
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