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Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
... and Christine SchöpfNew York,
Wie
n: Springer, 2001.
Takeover - About the thing formerly known as art
2001
... Schöpf, 16-19. New York,
Wie
n: Springer Verlag, 2001.
Beyond the Web: Excavating the Real World via Mosaic
1994
... and Carl Sutter and Jeff
Wie
gley. Beyond the Web: Excavating the...
Probleme der Neo-Moderne
1992
... and Christa Steinle, 3-29.
Wie
n: Böhlau Verlag, 1992.
Netlife - Creating a Jungle on the Internet
1994
... Medien Kunst Passagen, Köln,
Wie
n: Passagen Verlag, 1994.
Das Rauschen des Beobachters
1995
... Gerbel and Peter Weibel, 8-23.
Wie
n, New York: Springer Verlag, 1995.
GENMA-Genetic Manipulator
1996
... by Art Electronica, 294-295.
Wie
n, New York: Springer Verlag, 1996.
Medien und Realität: Landkarte und Land. Von der medialen Konstruktion der Wirklichkeit
2000
... by Guido Zurstiege, 193-196.
Wie
sbaden, DE: VS Verlag für...
Vision und Visage. Überlegungen zur Faszinationsgeschichte der Medien
1996
... and Hans-Ulrich Reck, 87-109.
Wie
n, New York: Springer, 1996.
Ich / Auge / Welt - The Art of Vision
1997
... / Welt - The Art of Vision.
Wie
n, New York: Springer Verlag, 1997.
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