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Der Kaktus ist der Killer
1993
... Killer Frankfurter
All
gemeine (February 14th...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben Thesen über die Weltbildimplikationen symbolischer
For
men
1998
... symbolischer
For
men In Medien - Welten -...
Rebecca
All
en: El arte interactivo tiene
much
o que aprender de los videojuegos
2000
... interactivo tiene
much
o que aprender de los... Candeira, Javier. Rebecca
All
en: El arte interactivo tiene...
Matt Mullican´s World
1980
...McCollum,
All
an. Matt Mullican´s World Real Life Magazine 5...
The Darwin Machine: Artificial Life and Interactive Art
1996
... Interactive Art New
For
mations 29 (1996): 65.
Virtual Bodybuilding
1992
Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
Evaluating the Effectiveness of Virtual Reality
for
Pediatric Pain Distraction
2003
of Virtual Reality
for
Pediatric Pain...
All
en, Rebecca and G. M. Reger and A. A. Rizzo and ...
Design and Entertainment in the Electronic Age
1994
All
en, Rebecca and Bill Brown and Kit G
all
oway and Ruth E....
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
Behaglichkeitsfaktoren im Raum: II. Akkustik im Computer
1991
... für Wissenschaft und
For
schung, 1991.
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