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Interactive Modelling of Branching Structures
1996
... In SIGGRAPH 96 Visual
Proc
eedings, : 1996.
Family Portrait
1991
... In Computer Graphics Visual
Proc
eedings, , 118-119. Anaheim: 1991.
Realistic Modeling and Rendering of Plant Ecosystems
1998
... In SIGGRAPH ´98, conference
proc
eedings, Orlando: 1998.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
... Deformable Human Characters In
Proc
eeding Computer Graphics Forum ´95,...
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
... in Virtual Worlds In CHI´01
Proc
eedings of the SIGCHI Conference on...
Computer Animation: A New Aesthetic Approach
1986
... A New Aesthetic Approach In
Proc
eedings of l'Imaginaire Numerique,...
Aspects of the Aesthetics of Telecommunications
1992
... In Siggraph Visual
Proc
eedings, edited by John Grimes,...
Negotiating Meaning: The Dialogic Imagination in Electronic Art
1999
... in Electronic Art In
Proc
eedings of Computers in Art and...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... Environment for Artists In
Proc
eedings of the Twelfth Conference...
VR Webcams: Time Artifacts as Positive Features
2002
... Positive Features In ISEA 2002
Proc
eedings, Nagoya, Japan: 2002.
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