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The Human Interface: Where People and
Computer
s meet
1984
... Interface: Where People and
Computer
s meet. Stamford, Connecticut,...
Die Wirklichkeit des Scheins
1991
... Strategien des Scheins: Kunst
Computer
Medien, edited by Florian...
3D-
Computer
grafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
...Brugger, Ralf. 3D-
Computer
grafik und -animation. Mit einer Beschreibung von...
Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von
Computer
n und Kunst
2000
... über die Wechselwirkung von
Computer
n und Kunst Die Welt (February...
Computer
kultur
1985
...Weibel, Peter.
Computer
kultur In
Computer
kunst, edited by Kulturverband...
Automata: Seeing Cyborg Through the Eyes of Popular Culture,
Computer
-Generated Imagery, and Contemporary Theory
1998
... the Eyes of Popular Culture,
Computer
-Generated Imagery, and...
Interactive Modelling and Animation of Branching Botanical Structures
1996
... Botanical Structures In
Computer
Animation and Simulation ´96,...
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
... Human Characters In Proceeding
Computer
Graphics Forum ´95, edited by...
Metamedia and Cyberspace: Advanced
Computer
s and the Future of Art, Technology and Creativity
1990
..., Paul. Metamedia and Cyberspace: Advanced
Computer
s and the Future of Art,...
Mimikry und Simulation - Strategien der Evolution?
1991
... Strategien des Scheins. Kunst,
Computer
, Medien, edited by Florian...
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