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Literary Art in Digital Performance: Case Studies and Critical Positions
2009
Ricardo, Francisco. Literary Art in Digital Performance: Case Studies and Critical Positions. New York City: Continuum Press, 2009.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
Reflections of Our Selves—The Art of Scott Snibbe.
2005
Paul, Christiane. Reflections of Our Selves—The Art of Scott Snibbe.. Los Angeles: Telic Art Gallery, 2005.
Re-Imagining Animation(Animation Academy, Loughborough University, UK)
2008
Wells, Paul and Johnny Hardstaff, ed. Re-Imagining Animation (Animation Academy, Loughborough University, UK). Vol.ISBN 9782940373697. 1 th ed.Lausanne: AVA Publishing SA, 2008.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Ars Electronica: Visions of the Future
2005
Waelder, Pau. Ars Electronica: Visions of the Future artnodes , no. 4 (2005): 1-9.
The Art of Installation
2000
Kluszczynski, Ryszard W.. The Art of Installation Art Inqiry II (2000): 53-73.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
Control and Freedom: Power and Paranoia in the Age of Fiber Optics
2006
Kyong Chun, Wendy Hui. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT Press, 2006.
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