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The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology
1995
... NJ: Markus
Wie
ner Publishers, 1995.
Interactive Modelling and Animation of Branching Botanical Structures
1996
... ´96, , 139-151.
Wie
n, New York: Springer, ...
Medien Kunst Aktion: Die 60er und 70er Jahre in Deutschland
1997
... in Deutschland.
Wie
n, New York: Springer,...
Pictorialer Raum in der elektronischen Kunst
1986
... Gerbel, 133-142.
Wie
n: PVS Verleger, 1986.
The Bionic
Dance
r
1983
...Allen, Rebecca. The Bionic
Dance
r Journal of PERD 54, no. 9 ...
Der bewegte Betrachter. Theorien der interaktiven Medienkunst
1997
... Medienkunst. Köln:
Wie
nand Verlag, 1997.
Der Mensch als "zweiter Gott". Motive der
Wie
derkehr eines kunsttheoretischen Topos im Zeitalter der Bildsimulation
1992
... Gott". Motive der
Wie
derkehr eines...
Die
Wie
derkehr der Sinne in der "Netzwerk-Kunst"
1993
...De Kerckhove, Derrick. Die
Wie
derkehr der Sinne in der... Labyrinth der Wirkl
ich
keiten. Über Multimedia,...
Biotechnologie und Kunst
1981
... Universita?t
Wie
n, 24.-30. 8. 1980, Lech...
Transition of Concept of Life an Art and Culture from Automata to Network
1998
... 99-119. New York,
Wie
n: Springer Verlag, 1998.
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