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Evolution and Optimization of Digital Organisms
1991
Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
Realizing a Digital Media Installations: Problems and Synergetic Effects of an Interdisciplinary Collaboration
2001
Legrady, George and Brigitte Steinheider. Realizing a Digital Media Installations: Problems and Synergetic Effects of an Interdisciplinary Collaboration In Proceedings of MTAC 2001, Multimedia Technology and Applications, UC Irvine, , 255-260.
Olafur Eliasson: Surroundings Surrounded - Essays on Space and Science
2002
Weibel, Peter, ed. Olafur Eliasson: Surroundings Surrounded - Essays on Space and Science. Cambridge, MA: The MIT Press, 2002.
Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium
1996
Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
Der Bruch des Bildes. Vom Tafelbild zum Bildschirm
1990
Weibel, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer art faszination, edited by Dotzler Medien Institut, 25-31. Frankfurt/Main: Suhrkamp, 1990.
The Earth as Brainwork
1985
Weibel, Peter. The Earth as Brainwork In Artificial Intelligence in the Arts, edited by Richard Kriesche, 104-105. Graz: 1985.
Keine einfache Materie. Der Künstler als Medienproduzent in einem Universum der komplexen Systeme
1992
Ascott, Roy. Keine einfache Materie. Der Künstler als Medienproduzent in einem Universum der komplexen Systeme In INTERFACE, elektronische Medien und künstlerische Kreativität, edited by Klaus Peter Denker, 75-79. Hamburg: Hans Breslaw Institut,
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
Inventing Reality (HTL Memo No. M-89-2)
1989
Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2). Seattle: 1989.
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