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Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
... Man and Cybernetics Conference
Proc
eedings, : 1999.
PICO_SCAN: Using Body Data to Create Artificial Life Forms
2000
... Life and Robotics Conference
Proc
eedings, , 124-127. Oita: Oita...
Creating Artificial Life for Interactive Art and Entertainment
2000
... In Artificial Life VII Workshop
Proc
eedings, , 149-153. Portland:...
The Metaphor of Touch – Identification, Personality and Contact within the Screen
1996
... on Electronic Art, ISEA,
Proc
eedings, , 322-324. Montreal,...
Schöne neue Welten?
1995
... Symposium on Electronic Art
Proc
eedings, edited by Florian Rötzer,...
Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet
2000
... In Artificial Life VII -
Proc
eedings of the Seventh...
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
... Form on the Internet In VL '99
Proc
eedings of the IEEE Symposium on...
Text as Genetic Code: Creating Visual Language on the Internet
1999
... in Art and Design Conference
Proc
eedings, , Appendix. Teeside:...
Realizing a Digital Media Installations: Problems and Synergetic Effects of an Interdisciplinary Collaboration
2001
... Collaboration In
Proc
eedings of MTAC 2001, Multimedia...
The Cybernetic Stance: My
proc
ess and Purpose.
1979
...Ascott, Roy. The Cybernetic Stance: My
proc
ess and Purpose. In Visual Art,...
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