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Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art
2003
Paul, Christiane. Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art http://www.artbrain.org/neural-networks-vs-computer-networked-environments-cognition-and-communication-in-digital-art/ [21.10.2014].
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg:
Multigraphical Membrane Systems Revisited
2013
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences
2007
Gessner, Ingrid. From Sites of Memory to Cybersights: (Re)Framing Japanese American Experiences. Heidelberg: Winter, 2007.
Art and Politics: A Small History of Art for Social Change Since 1945
2013
Mesch, Claudia. Art and Politics: A Small History of Art for Social Change Since 1945. London: Tauris, 2013.
Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
Thiel, Tamiko and Noah Wardrip-Fruin. Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality In Third Person: Authoring and Exploring Vast Narratives, edited by Pat HarriganCambridge, MA: MIT-Press, 2009.
Rhetorics of the Interactive 3D Installation ‘Virtuelle Mauer/ReConstructing the Wall’
2010
Thiel, Tamiko and Teresa Reuter. Rhetorics of the Interactive 3D Installation ‘Virtuelle Mauer/ReConstructing the Wall’ In Conference Proceedings for International Conference on Interactive Digital Storytelling (ICIDS 2010), edited by Ruth Aylett,
Collage: The Making of Modern Art
2004
Taylor, Brandon. Collage: The Making of Modern Art. London: Thames & Hudson, 2004.
At the Edge of Art
2006
Blais, Joline and Jon Ippolito. At the Edge of Art. London: Thames & Hudson, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
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