Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
63
64
65
66
(current)
67
(more)
247
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Field Recording Techniques for Virtual Reality Applications
1998
Naimark, Michael. Field Recording Techniques for Virtual Reality Applications In VSMM´98 Proceedings, Gifu: 1998.
Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical Issues in Electronic Media, edited by Simon PennyAlbany, NY: Suny Press, 1995.
The Emperor´s New Mind: Concerning Computers, Minds, and the Laws of Physics
1989
Penrose, Roger. The Emperor´s New Mind: Concerning Computers, Minds, and the Laws of Physics. Oxford, UK: Oxford University Press, 1989.
High Technology Art
1991
Popper, Frank. High Technology Art In Digitaler Schein: Ästhetik der elektronischen Medien, edited by Florian RötzerFrankfurt/Main: Suhrkamp, 1991.
Die Medienkunst und der veränderte Werkbegriff
1979
Weibel, Peter. Die Medienkunst und der veränderte Werkbegriff In Zur Definition eines neuen Kunstbegriffs, edited by Galerie Krinzinger, 21ff. : 1979.
Expanded Cinema
1969
Weibel, Peter. Expanded Cinema Film 11 (1969): 41-47 and 51-52.
Development of Models and Paradigms for Interactive Environments
1999
Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
Art, Action and Participation
1975
Popper, Frank. Art, Action and Participation. New York: New York University Press, 1975.
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
1
…
(more)
63
64
65
66
(current)
67
(more)
247