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Design Research: Methods and Perspectives
2004
Laurel, Brenda, ed. Design Research: Methods and Perspectives. Cambridge, MA: MIT Press, 2004.
Utopian Entrepreneur
2001
Laurel, Brenda. Utopian Entrepreneur. Cambridge, MA: MIT Press, 2001.
What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film
1998
Cox, Donna. What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 53-59. Wien, New York: Springer, 1998.
Visualization in the Life Sciences
2006
Cox, Donna. Visualization in the Life Sciences In Aesthetic Computing, edited by Paul FishwickThe Leonardo Book Series, , 89-14. Cambridge, MASS: MIT Press, 2006.
Mediale Emotionen. Zur Lenkung von Gefühlen durch Bild und Sound
2005
Grau, Oliver and Andreas Keil, ed. Mediale Emotionen. Zur Lenkung von Gefühlen durch Bild und Sound. Frankfurt/Main: Fischer Verlag, 2005.
Lembrem a phantasmagoria! Politica da ilusao do seculo XVIII e sua vida apos a morte multimedia
2009
Grau, Oliver. Lembrem a phantasmagoria! Politica da ilusao do seculo XVIII e sua vida apos a morte multimedia In Arte, Ciencia e Tecnologia, edited by Diana Domingues, 239 - 260. Sao Paulo, Brazil: Editora UNESP, 2009.
Database of Virtual Art
2005
Grau, Oliver. Database of Virtual Art In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine Schöpf, 404-405. Ostfildern-Ruit: Hatje Cantz, 2005.
SweetPad
2008
Cadet, France. SweetPad In Homo Ludens Ludens / Playware/ Gameworld, Gijon, ES: LABoral, Centro de Arte, 2008.
Art Embodies A-Life: The VIDA Competition
2008
Cadet, France. Art Embodies A-Life: The VIDA Competition Leonardo 41, no. 1 (2008).
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
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