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Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
... Through
the
Eyes of Popular...
The
Media Lab: Inventig
the
Future at M.I.T.
1988
...Brand, Steward.
The
Media Lab: Inventig...
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Neuronale Kunstgeschichte
1999
Clausberg, Karl. Neuronale Kunstgeschichte. Vienna, New York: Springer, 1999.
Der simulierte Benjamin: Mittelalterliche Bemerkungen zu seiner Aktualität
1992
Bredekamp, Horst. Der simulierte Benjamin: Mittelalterliche Bemerkungen zu seiner Aktualität In Frankfurter Schule und Kunstgeschichte, edited by Andreas Berndt and Peter Kaiser and Angela Rosenberg and Diana Trinkner, 117-140. Berlin: Reimer,
Sugar ´n´Spice: Sensory Overload in Long Beach
1993
Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
Virtual World
1995
... Robert. Virtual World
The
atre Crafts...
Sztuka miedzy wysoka a niska technologia
1995
Chabninski, Adam. Sztuka miedzy wysoka a niska technologia Chip Magazine (June 1995).
Hjce´n´Subversive
1993
Curtis, Cathy. Hjce´n´Subversive Los Angeles Times (Orange County edition) (March 1993).
Der freie Klang zwischen Schweigen, Geräusch und Musik
1987
Weibel, Peter. Der freie Klang zwischen Schweigen, Geräusch und Musik In Ars Electronica 1987, edited by Gottfried Hattinger and Peter Weibel, 8-17. Linz: Druck- und Verlagsanstalt Gutenberg, 1987.
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